๐Ÿ‘Rules of Thumb

A list of some rules of thumb for organizers

Plan ahead for some failures

A CTF is like any other live performance, things can and will go wrong. A good organizer knows it, expects it and is ready with fallback plans.

As an organizer be ready for some things to go unexpectedly wrong, from the smallest to the biggest of issues.

Don't panic and keep your calm, many times things look worse than actually is.

It is not about you, it is for the participants to enjoy

One of the things we usually say to the organizers we work with is:

Our main obligations are first and foremost towards the players and secondary to any other needs of the event

The main reason for that is that if the players are satisfied and enjoy their time playing, then any potential message or scope of the event will also have better chances to be received.

Players are always right, even when they're not

Many times you will receive complaints from players that have a problem and who feel that since you are the organizer you will have some better effect on the support team of the CTF.

Don't do that, instead calmly direct the players to the support team. If you know that someone from the team is better suited to solve the specific problem (good for you), direct the player to them. Otherwise the support team leader should be more than enough to resolve any problem or "dispute".

Don't dismiss the players even if you're "sure" they are wrong. Try to sympathize but not too much, you don't want them complaining during the entire competition because you were overly jealous to sympathize ๐Ÿ˜„

At the same time don't side with them, there is nothing more annoying than a player complaining all the time while they drag your name into the conversation.

You are the organizer not the support team, you will have your mind on so many other things, its better to keep some roles clear. Support team for support, organizer for organization things ๐Ÿ˜‚

Give enough time

Give plenty of time for the CTF to be developed. Don't wait until the last week. I know it sounds simple to many, but its not.

Designing and developing quality challenges that can be enjoyed by everyone that will participate takes time.

If you only give a small amount of time to the team that will do development for you then be ready for some copy/paste challenges.

Be neutral

Some times organizers like to get more involved into the actual event execution, check the players how they doing and such. Make sure you are neutral throughout, dont try to influence the outcome of one the competition.

Sometimes you'll have your friends playing among the teams and you may be tempted to go there and cheer with them. Don't. It makes the rest of the teams feel cheated. Either cheer with everyone or no one.

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